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Channel: Game Architecture » Analysis
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The three Qualities of Level Design

In this post I’ll talk a bit about the goals and requirements of good level design. This thing has grown out of my architecture degree and the numerous lectures I held on the subject of level design –...

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No More Wrong Turns PDF

I’ve been meaning to do this for a long time but kept putting it off. Now it’s finally here: the No More Wrong Turns article in handy PDF format for you to download and print: Download No More Wrong...

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Lessons from Doom

I just found an excellent article that takes a look at the lessons we can learn from both Game and Level Design of Doom. The entire Vectorpoem blog is actually worth a read: Coelacanth: Lessons from Doom

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